Green Hill Zone progress

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Iko-kun
Messaggi: 812
Iscritto il: ven 30 gen 2009, 20:52

Green Hill Zone progress

Messaggio da Iko-kun » gio 1 set 2016, 18:31

old videos:
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This thread is a showcase for the progresses of my track:

Immagine

Farce fields!
Water, waterfalls, springs and even spikes, all of them have a set of farce filelds that make them more interactive.
I used many of them, for example, the spikes have 3 overlapping farce fields in 3 different directions that block the car until it's repositioned.

Though, I have a bad news, and it's that the track will probably not have the splash effect and the underwater blue effect, simply because the water boxes objects can't be rotated and if placed close to a wall, it will cause that wall to move (visually) and it's a bad effect.
I prefer having less effects rather than having more broken effects.

Todo list:

-water particles (probably, not sure)

-track zones, AI line and Pos nodes, inverted too.

-triggers (directions), triggers (car reposition)

-camera nodes, inverted too

-environmental sounds (probably, not sure)

There is still some work to do, it's September already and I will be very busy in short, I fear that the release will be delayed a bit again, though, it won't be for years like the last time; I hope to release the track as fast as possible but in the worst case, I think that the track will still be avaliable within this winter.

Thank you for the interest and for the patience, sorry for the huge delays, I'm desperate.
Green Hill Zone - stato attuale - work in progress
   86%
GOTTA GO FAST
Makeitgood
   35%
Fasi (completate - da completare): progetto - modellazione - texture - oggetti - makeitgood - invertita
Ultima versione scaricabile: ALPHA 0.03

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FBV-86
Messaggi: 1868
Iscritto il: ven 2 giu 2006, 19:47
Località: Rozzano vecchio
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Re: Green Hill Zone progress

Messaggio da FBV-86 » mer 14 set 2016, 12:59

Kudos to you Iko-kun, I can't be helped but beign amazed everytime you post some updates about this track!
That last pic looks like the job of someone is paid for its work, and that's quite saying something!

Keep it up :D
[progress 100] Progresso generale ANM [/progress]
Auto totali ( finalizzate / ufficiali ) : 757 / 757
Piste aggiuntive ( finalizzate / ufficiali ) : 67 / 71
Locandine Eventi ( finalizzate / ufficiali ) : 134 / 150
Medagliette Achievements ( finalizzate / ufficiali ) : 36 / 89

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TheFactor82
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Messaggi: 7987
Iscritto il: gio 4 mag 2006, 21:26
Località: Torino
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Re: Green Hill Zone progress

Messaggio da TheFactor82 » mer 14 set 2016, 17:13

FBV-86 ha scritto:Kudos to you Iko-kun, I can't be helped but beign amazed everytime you post some updates about this track!
That last pic looks like the job of someone is paid for its work, and that's quite saying something!

Keep it up :D
Quoting every single little words.
My Gp's:
10 Settembre 2000: Monza - ITA (F1)
24-25 Aprile 2004: Imola - RSM (F1)
07 Ottobre 2007: Monza - ITA (WTCC)
31 Agosto 2008: Misano - ITA (MOTOGP/250/125)
05-07 Settembre 2008: Spa Francorchamps - BEL (F1)
20-22 Luglio 2012: Hockenheimring - GER (F1)
07 Settembre 2014: Monza - ITA (F1)
14 Aprile 2018: Roma - ITA (FE)

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Drakan
Messaggi: 4932
Iscritto il: sab 10 lug 2010, 13:42
Località: Cimbergo
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Re: Green Hill Zone progress

Messaggio da Drakan » mer 28 set 2016, 14:09

Fantastic track! really nice iko-kun.
Waiting for it :mrgreen: :mrgreen:
"più ti avvicini alla luce, più grande diventa la tua ombra" Kingdom hearts

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Iko-kun
Messaggi: 812
Iscritto il: ven 30 gen 2009, 20:52

Re: Green Hill Zone progress

Messaggio da Iko-kun » sab 7 gen 2017, 17:57

This project is still going on... I was done with the graphics, then I thought, why not putting some custom objects?
This will slow down the project a bit, but it's totally worth, I have some nice ideas planned for this track.

Immagine


This picture shows particles in the waterfall, orange light in the cave, and the big ring object (it spins!).
I'm also placing some regular rings on the track, they aren't just for aesthetics, they make some sections easier, because they work as a reference and tell the player the correct direction.

I placed some "square shadow" on the track too.
Ultima modifica di Iko-kun il sab 7 gen 2017, 17:59, modificato 1 volta in totale.
Green Hill Zone - stato attuale - work in progress
   86%
GOTTA GO FAST
Makeitgood
   35%
Fasi (completate - da completare): progetto - modellazione - texture - oggetti - makeitgood - invertita
Ultima versione scaricabile: ALPHA 0.03

Avatar utente
Gigi
Utente
Messaggi: 624
Iscritto il: sab 20 giu 2015, 14:53

Re: Green Hill Zone progress

Messaggio da Gigi » sab 7 gen 2017, 20:27

It's very awesome :confuso: :sbav:
Targhette:
Immancabili Venice Trophy:
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TheFactor82
Amministratore
Messaggi: 7987
Iscritto il: gio 4 mag 2006, 21:26
Località: Torino
Contatta:

Re: Green Hill Zone progress

Messaggio da TheFactor82 » dom 8 gen 2017, 16:01

It's gonna ne legen...


Wait for it...







DARY!

(cit. Barney Stinson)
My Gp's:
10 Settembre 2000: Monza - ITA (F1)
24-25 Aprile 2004: Imola - RSM (F1)
07 Ottobre 2007: Monza - ITA (WTCC)
31 Agosto 2008: Misano - ITA (MOTOGP/250/125)
05-07 Settembre 2008: Spa Francorchamps - BEL (F1)
20-22 Luglio 2012: Hockenheimring - GER (F1)
07 Settembre 2014: Monza - ITA (F1)
14 Aprile 2018: Roma - ITA (FE)

My ARM Card

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Kratos
Messaggi: 2492
Iscritto il: sab 13 dic 2008, 18:51
Località: Agrate Brianza fraz. Omate

Re: Green Hill Zone progress

Messaggio da Kratos » lun 9 gen 2017, 15:48

it's amazing, iko, you MUST complete and release this track as soon as possible, we're all waiting for this! :appl:
Pagina ufficiale K-3D

se volete una livrea personalizzata chiedete pure a me
"Non è una questione di cosa puoi o non puoi fare, certe cose vanno fatte e basta" - Lightning, Final Fantasy XIII
Non c'è niente di più cattivo di un buono che diventa cattivo



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