
Farce fields!
Water, waterfalls, springs and even spikes, all of them have a set of farce filelds that make them more interactive.
I used many of them, for example, the spikes have 3 overlapping farce fields in 3 different directions that block the car until it's repositioned.
Though, I have a bad news, and it's that the track will probably not have the splash effect and the underwater blue effect, simply because the water boxes objects can't be rotated and if placed close to a wall, it will cause that wall to move (visually) and it's a bad effect.
I prefer having less effects rather than having more broken effects.
Todo list:
-water particles (probably, not sure)
-track zones, AI line and Pos nodes, inverted too.
-triggers (directions), triggers (car reposition)
-camera nodes, inverted too
-environmental sounds (probably, not sure)
There is still some work to do, it's September already and I will be very busy in short, I fear that the release will be delayed a bit again, though, it won't be for years like the last time; I hope to release the track as fast as possible but in the worst case, I think that the track will still be avaliable within this winter.
Thank you for the interest and for the patience, sorry for the huge delays, I'm desperate.